Work 47 (2014) 419–420 419

DOI 10.3233/WOR-141820

IOS Press

Paying it Forward


Visual ergonomics at work and leisure

Jennifer Long a,b ,* and Hans Richter c
In consultation with Magne Helland d, Marino Menozzi e and Allan Toomingas f


One only has to look around to see how technology is being used by young and old. Movies in 3D. Smart phone technology. Interactive devices for purchasing train tickets or car parking vouchers. It seems that each day a new type of device is invented with the promise that it will make our lives easier or improve our access to knowledge.

Many of these devices rely on the sense of vision by the end user. However, if the display is difficult to see or uncomfortable to view, then the end user could:

•Experience physical discomfort, make mistakes or work more slowly. In the workplace this could have wide-reaching consequences,such as reduced productivity, increased risk of accidents and personal injury.

•Reject the device. This may be a disappointment for the purchaser and have commercial consequences for the developer who invests resources into a product which no-one wants to use or buy.

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